Truth or Dare - Sex Game Series
The object of the game is to get to know each other very well. It’s a fun, easy way to lower people’s boundaries and can easily lead to kinky fun during and after the game.
Number of Players
Two or more players are required.
What You’ll Need
You can easily play without any additional components, but if you’ve got set of dice or a deck of cards, they come in handy. A fun way to prepare for the game is to get everyone to write down some suggestive dares, put them in a container and draw them when an asker needs inspiration.
It’s most fun when your guests have an off color sense of humor, a dirty mind or low sexual inhibitions – if they possess all three, you’re in for a wild game. They also have to be willing to put themselves out there, potentially lose their clothing and be open to physical interaction with other players. Social lubricant (a little alcohol) may help players along.
How to Play
A participant starts off the game by asking another player, “truth or dare”. The queried player then has to decide what they want to do: answer a loaded, provoking or embarrassing question - or do a dare, which can potentially be more provocative.
In SexInfo101’s adaptation, the asker has the power to order that player to perform erotic dares, striptease, fetish activities and sexual acts. That player may have to carry out the challenge on the asker, on one (or more) of the other participants, or on themselves.
Lots of you out there have pretty dirty minds, so we’ve added another way for the player in question to opt out, just in case the truth or dare is too radical for them to do. They have to take a spanking instead; you can determine the number of smacks by rolling one or more dice, or by drawing from a deck of cards.
Now about some of the rules; it’s up to you how far you want to bend them. For example, if a player selects truth, but can’t – or won’t – honestly answer a question, you can make them do a double-dare, or answer two more questions. Because the traditional version of the game grants the ‘asker’ the freedom to make up some really outlandish dares; if someone doesn’t want to do the dare that’s asked of them, decide whether you allow that player a second chance to answer the truth question.